🔗 Share this article Reveal: How Magic's Avatar: The Last Airbender Set Reintroduces Two Popular Tribal Gameplay Features MTG fans frequently enjoy tribal tactics — who has not assembled an elf strategy at some point? — and this upcoming Avatar: The Last Airbender Universes Beyond set brings back 2 well-known mechanics that align perfectly with the setting. Reappearing Tribal Mechanics One first ability, named "Ally," was debuted in the Zendikar and provides buffs each time additional creatures with the Ally type enter the battlefield. Alternatively, "Shrine" is another enchantment-based type which originated in Kamigawa. While not exactly creature-based tribe, Shrines likewise become abilities when you has more of them in play. A Return of Allies Mechanic While Shrines have been shown up sporadically across recent sets, Allies mechanic was seldom seen — until this changes with Avatar: The Last Airbender, where the mechanic is heavily featured. Aang has to recruit many allies during his journey to bring back peace across the world, so there's no better method to show this in an Magic set. Exclusive Card Preview Following the first set announcement, below is a look at one Allies and a Shrines card from the upcoming ATLA set. Teo: The Fan-Favorite Figure Teo stands as one beloved supporting character in Avatar: The Last Airbender, a boy from Earth Kingdom who resided at the Northern Air Temple after his home was destroyed in a disaster, which left him unable to walk. Due to his father's expertise in mechanics, Teo can fly in the air with his glider, and challenges the Avatar to an aerial contest. The card Teo, Spirited Glider showcases his passion for flying along with his tribe's reliance of gliders through letting you draw and discard whenever a player attacks using an airborne creature, while also pumping your team with counters in the process. The Temple Card: The Strong Shrine Enchantment Regarding Teo's home, this appears in the card The Northern Air Temple, that reduces an opponent's life total upon entering play, depending on the number of Shrines you control. The card also removes one more point anytime another Shrine comes onto the battlefield. It looks like a strong addition, considering its cheap mana cost plus valuable enter the battlefield effect. One major drawback for Shrine strategies in formats besides EDH is that these cards are always legendary permanents, however Northern Air Temple is effective when paired with Sanctum of Stone Fangs, which deals damage to every opponent during the start of your main phase. A Welcome Collaboration At a time when crossover products have been garnering significant hate from fans, an iconic franchise like Avatar: The Last Airbender can be precisely what MTG needs. Spoiler season is already here, and all cards will be launched November 21st.